finished force unleashed last week, now it's precious no game time. late october and early november are plotting to kill me with with fable2, dead space, littlebigplanet, fallout3 and gow2. maybe farcry 2 as well.
personally i felt it was willfully obtuse direction as regards to the plot, but that might change upon a second viewing. overall i did like it but i think i need to give it another go to really appreciate it
The best bet is to make your skills like a T, mostly broad and a little depth, and then go deep in one particular area. Many places will choose those with greater width, than those who only know one thing well but not much else. We want people who can pivot. It's too early to specialize IMHO. Dive into multiple topics,…
Whoa, sweet stuff guys. Got my pool trim done, decided to throw it in UDK and test out how everything's fitting together. Realized I totally derped on making sure the corners of the pool trim fit together at a 90 degree angle! D'oh! I also have to adjust the position of my pivot points on my meshes since things aren't…
Sounds like you're just importing your whole scene as one object into UDK. AFAIK there is not way around importing one mesh at a time with the correct pivot unless you want to switch to FBX and script up a batch FBX exporter (but that also crops up some problems). Though in UDK, once you have all your static meshes saved…
Really? That's kind of... slow of you then. Games are far more than just the graphics. We talk about choices all the time in narrative, whether we liked an ending to a game, why a certain character is made old or young, or gruff or bubbly, etc. This is merely an extension of these topics, and as artists we should be aware…
Hey monster, the objects are extremely large in a default maya viewport. Forgot to mention I already had a test with scaling objects down to fit down to a maya unit in height and that didn't do anything.The weird thing is that some of the objects do snap correctly and once they break in pivoting there's no getting back. I…
In a case like this for a car where you need all the smooth shapes going to and fro, it might be easier to just make new geometry over this and work from there. Lining up that beveled strip above the wheel well wouldn't be very fun. Not a max user, but I typically use the scale tool selectively, often setting the pivot for…
You can export/import any amount of static mesh assets in a single FBX, with full collision and everything as long as you name things correctly. I do it all the time, sometimes entire asset sets of 20+ static meshes in one FBX :) All you need to do is un-tick 'Combine meshes' when you import the FBX into Unreal, and make…
Already feels much more professional! Nice renders. Final nit-pick about the presnentation would be suggesting that you have your contact info present on screen at all times. Name and email would suffice, but something that shows that this is your work would be prime. As far as animation, on the grenade throw, the arm's…