Sorry once again for weird discussion topic, but it's something that was bothering me for a long time. Browsing "PRO-heavy" resources like ArtStation, Behance etc. I sometimes notice one interesting moment. There are cases when I'm lukewarm or not really a fan of work that certain studio or developer produces (not because…
I'm sorry for being obsessive with your thread Jake, but this brings me back to my struggles first time drawing, and my current sweating to memorize all the anatomy. I believe your ultimate goal is to be able to draw humans, and most teaching systems are structured towards it. However, one does not arrive to figure trough…
You've got some pretty nice stuff on there, but the biggest hurdle I can see right now is that I have no idea of what you actually want to do from just looking at the portfolio pages. From the bio page I can see that you want to make handpainted textures and design characters, but I think you need to show that more clearly…
Thanks for the feedback! Really appreciated! Latest updates: Sentinel baked down and implemented into the level. Spent a few hours getting Swarm set up on my laptop, so I now have a little 2 machine render farm. Lighting builds go significantly faster! Initial lighting pass done. A little closer to what I envisioned, at…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: CONTENT DESIGNER for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter,…
Definitely looks a lot more realistic. Don't worry too much about the polycount as you're offline rendering and can make use of render-time subdivision. You could use a displacement map on the floor but sub-D geo will render faster. For added realism variation and apparent randomness are key. You need to add some 'chaos'.…
sorry, gonna have to thumbs down on the angry nerd. he's a nerd alright, but he's not particularly angry, mostly just annoyed; he has a horribly slow and uninflected speaking voice, and he's also what Freud would consider anally fixated. i like how he had to save it all up for the painfully rehearsed "rant" at the end.…
[ QUOTE ] ...here's hoping either GoW or the next one after is the equivalent of "Taxi Driver" ...I think there's just as much room for expression and meaning in a game about space marines and bugs as there is in movies with girls and guns. Here's to growing up. [/ QUOTE ] Taxi Driver is one of my favorite movies, so I…
Been lost in unity world for too long so I decided to do some environment work in Unreal. Plan is to do that trope of an arctic research base that stumbles on some cosmic horror deal. Basing the piece on Xixin Guo's work but doing like a pixel art/stylized approach because it sounds fun and is super quick compared to doing…
Some time ago (about 1.5 years, I think), I made some thumbnails for the villain of my current project (Girls with Icky Things): The Spirit of the Earth. There were some things I liked in the thumbnails, but I still had a few issues. About a year ago, I wound up making a Girls with Icky Things image featuring all the…