I would get rid of the "in construction" pages. Just have the 3D page as your front page. You can link other pages in after you've created them ;) Also, maybe post a second image of the brick house... a detail image, so we can see the bumpmaps. Also, consider re-rendering the house with more dramatic lighting. The lighting…
Cholden, Im all choked up. I also got one of those "ugh-ugh" DeWalt radios that you can throw against the brick wall and they won't break, the new Mudvayne CD and an Aqua Teen Hunger Force bad-ass t-shirt. My girlfriend gets me all these things and makes me feel like im 10 again. Thanks every1
This is a model of a building from a local Fort. The images are from within Unity3D Free version. Let me know what you think. The texturing isn't complete either, I have to play with the UV's for the brick around the windows to have the mortar line up correctly (especially the inside area with the stretching). Textures:…
Anyone messed around with this? It's a quick and dirty web-based font creation tool. It's limited to 'bricks' and such however so don't expect to make smooth-as-silk detailed vector fonts. It's good for prototyping pixel font stuff fast though (and then use them for your window system). I haven't been able to make a fixed…
I have my first ever game designer job interview on Tuesday and I'm bricking it. I'm notoriously bad at interviews, being very shy and rambling on not making sense. I really don't want to blow this, but at the same time, I have no idea how it's gonna go.. I've only ever been interviewed for shop assistant jobs etc. Any…
I know we all have are ways of finding our iner creativity. What do you do to help yourself visualize something your asked to make? I often find myself running into brick walls where i can't visualize what it is I'm making so have a hard time making it. What do you do when you run into this problem? I know this will help a…
Hey there, can anyone point me in the way of a good tutorial on seamless/tile textures for game environments. I mostly create character textures with a UV layout, but im starting to get into environments and buildings. Im looking for something that will go into detail, an example would be placing graffiti on a repeatable…
Another one of those random models I managed to do. The polycount is high because as you can see I thought it would be fun to make the bricks first them place it together: (actual lego ship) http://www.rakuten.co.jp/incoya/img1025833966.jpeg Its not perfect, its not even that great, but it kept me bust for a while so I…
Wanted to mask out some areas on the brick from another material but I don't see any masking options at the bottom or anywhere for that matter where I can custom paint out different areas. Anyone have any idea if they are still here and if I need to activate them somehow or did they get removed? I saw them being used in…
The trick is to delete half the mesh, UV, mirror the mesh, weld the vertices along the mirror seam, offset the UVs for the mirrored parts 1 unit in UV space, then bake. http://wiki.polycount.com/wiki/Normal_Map_Modeling#Mirroring