Hello, This is going to sound like a bit of a weird request maybe. But let me explain. At school I'm following a course about getting a job after you graduate. An assignment we've got is to interview someone who is an artist in the game industry. Of course it would be possible to take the easy route and just interview…
Thank you. I know from before when you bake with average normals you can get skewing but when I did a sample bake where I have all my hard edges cut on the uvs I didn't see a difference between averaged and non averaged when baking with the setting in painter... so I thought maybe it treats it all as non averaged. When…
Well the general default settings of the cars lean toward oversteer. If you look at the spring, bound/rebound rates they're all rear-biased stiff. Which, actually, is the opposite of the majority of cars out there. In general, road cars are set up for understeer because it's much safer. But yeah the was the main thing I…
It was long time when i was sculpting i think it was 7+ years when i quit well it was family and such now i am back i just bought Kamvas 16 (2021) and now i am at beginning again well i just played with it and i can say it rough scary at beginning i was thinking i will not know anything but damn i remember everything and i…
In the spirit of the holidays I'm finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them. https://youtu.be/nD2UifmEpbQ New Stuff includes: Mis Scripts - InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole…
I wouldn't say it's all that different. The sets being accepted now a days are from a much broader group of people compared to a few years back. Along those same lines, I would say it's more difficult to get a set in now a days because the quality and quantity of sets in the workshop has gone up. However some accepted sets…
Hi, Been playing around with Quixel Suite for a couple of weeks and loving it. Have ran into a variety of issues one of which being the failure to get edges on geometry even when providing normal maps. I see from the support thread that several others faced this problem, so after investigating I wanted to post my findings.…
7hny and Bek: I was unfortunately never able to reproduce the issue you reported (trust me, I tried quite a bit); I spent quite a lot of time but was getting nowhere. Well, until yesterday, right after the release. I visited an EA studio and one of the artists was experiencing the same issue -- turns out this is an Adobe…
Hey Fidrik thanks for the crit and compliment. Your issue sounds most likely related to camera position which is natural. You move the camera and the lighting angle changes. You might try changing the roughness, metallic, and spec from a distance to see if that can't fix it. It could also be texture compression settings…