Gotcha! Ok this is a new scene I'm starting. Here are the concepts by Arctis over at conceptart.org [yes I got permission]. I am going for a handpainted realism style. Here is what I have so far. Comments and crits appreciated. I plan to get this in the Crytec engine or perhaps the Marmoset toolbag. Blockout of the…
Hello everyone, this is my first post since a long time. I'm currently working on a new (hopefully) porfolio piece. I chose a Dmitry Khrapovitsky's concept. I'm still at the beginning with proportion and anatomy blockout. It's still a bit rough. I tried to get a bit of likeness in the face too, but it's still a long way to…
Hey guys! I am going to be working on my own Hearthstone board for my portfolio for Blizzard. I am going to be taking my concept into 3D and flushing it out. If you want to see the development of the board concept check out my 2D thread. Thanks for viewing! http://www.polycount.com/forum/showthread.php?t=152827 Concepts:…
Hey all! Finally had the time to start a brand new project and I settled on the Sturmgewehr 57. Here are the current high poly WIPs: At the moment I'm just getting the topology in the right spots from the blockout, so some parts like the stock and barrel shroud will likely be replaced quite soon. Any critiques are…
Hey, this is only a VERY basic blockout of the Throned Beast. I want to try and recreate this creature for a University project so it looks photo realistic! Could you please give me advice on my current VERY basic anatomy, so just let me know of any changes you would make! Thanks! *See attachment*
Hey guys, I am recreating Lioneye's Watch from Path of Exile, as a piece for my portfolio to apply for Grinding Gear Games. Hopefully I can get some good critique from this and push my work as far as possible. I will be presenting it in UE4 for the final Here are some images from my blockout phase and what i want to achieve
Been reworking the composition and the lighting a bit after kind of fixing the reflection issues. Still not there lighting wise, feels a bit better but far from satisfying. The composition feels a bit better now. What I'll keep on doing : ○ Replace blockout assets (model & texture) and adding clutter. ○ Filling the empty…
First I would have started with modeling a simple blockout of your model and getting it in the engine. Then I would break up your house into modular parts and panels. and model the modular parts of your building that you will use in the end. Look heavily into modular workflows and how to do it. I believe tor frick has a…
Thank you ^_^ Here is the zbrush model so far. The face is only a blockout. I am not sure what all to do for it so I'll just play with that later. I am liking how most everything is coming along, though I think I might go back into 3DS Max and redo the belt.
I've pretty much finished with the blockout. I'm not 100% happy with all the muscles, but I've a feeling that'll change once they're textured and have proper topology. Currently sitting at almost 15k tris. My target from the beginning has been 5k-ish, which I think is doable now that it's coming together.