I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
Firstly I think you need to look at the light sources being used here. there is an obvious shadow being cast from the left side of the shield, yet the bevels on the edges imply that light is coming from the center of the shield. The second thing to look at is how you are defining the gold and silver materials. both of…
Rion411 Thank you! I'm definitly completly obsessed with the game myself for some reasons! Jandokenpon You are totally right, I did had a circle design ready, for some reason I just forgot to apply the right shader/texture to it, I didn't even notice! The guitar was rushed quite a bit, was trying to finish the project this…
I've been a lurker here for quite a few years. Amazing forum. I just happened across this thread today and thought I would try and cast away peoples fears about scanning. Hi, my name is Lee, I designed this single shot capture system at IR. Just to make a few things clear. There is an incredible amount of artistry behind…
wester: I assume you dont use max 2010 yet because in 2010 the glare shader is enabled by default - in previous version (starting with 9) it has to be enabled in a textfile. Once its enabled under render settings you can drag it into a material slot to edit it's changes (because its a shader after all). Some complete…
I really dont get it, im not trying to prove anything, Im planning on moving with 4 other artists? Why is this so bad? johny ive shown you the new SDK stuff ive been doing and you told me youve been seeing new improvement out of me? Everyone on here is telling me to really improve, and Im spending from here till june doing…
I use 2008, so i hope this is still relevant... or actually not, hopefully this stuff is already fixed ;) . -Overall the program is just bloated by functionality that isn't really necessary, or doesn't feel relevent to what you're doing at the time. There are plenty of buttons that if i think hard i could kinda see how it…
In this case, simply double the # of sides on the asset, remove all these really small bevels for the ridges etc, and you'll end up with a better result with much less tris. Sure you wont have those tiny little ridges, but they likely wouldn't be noticed ingame anyway. Quick test to show various methods. left to right: A.…
Hi everyone! As this is my first post here, I'll introduce myself: I'm a french programmer (my job) who like to do some video game stuff (not really game as I don't have good idea, but mainly working on rendering, physics, and that kind of engine stuffs). I'm currently working on some kind of car game (not really a game as…
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