Hey guys, I've spent the last year or so working on learning as much as I can about Environment Art and building up my portfolio. It's been a great experience and I can happily look back and see just how much more I know that I did last year, and that makes it all worth it. In the last couple of months I've been applying…
Hello I have been working and studying Mari non stop few weeks now. At the moment i am learning to bake out displacement maps correctly and apply those to my mesh inside of zbrush. I noticed that in Mari when i use projection painting i will get those small but visible seams (same seams that i get when i cut the model in…
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
Hey MoP thanks for the reply. I tried the AA/filtering settings and that didnt seem to help. Those are set in the global render settings correct? I made a grab to better illustrate. You can see how the section is being mapped by the UVW unwrap. I labeled the unwrappers based on their channel in case thats where the error…
Thank you Eric I haven’t set a specific triangle budget since this is just a personal project and I’m still learning. The piece will be fairly close to the camera, so I’d like it to look good while keeping the poly count as low as possible. As for animation, yes — I’d like it to have a bit of movement to make it feel more…
Cool sketch, strong setting, viewing angle is interesting, congrats so far, appreciate your participation, excited to see where this goes, artistically.
I'm confused, you're trying to go from Max's UVW to source's texture projection system (this) And your trying to do this by only reading u/v co-ordinates? Your setting yourself up for the impossible if that's the case as the math to transfer between the two would be WAY out of the leauge of most anyone who'd do it for…
Gosh, I wish I could just open up your level and click all the check boxes to activate features... You lighting only image tells us a lot of important things: 1) Your materials (textures) are too dark. As you can see, even in the brightest of lighting areas, your screen shots are almost totally black. This is NOT a…
Hey all! Long time since I've done any personal projects. My brother (Keen) made me a concept for a side project I'm working on and now I'm gonna model it. I want to set this guy up for Z-Brush and sculpt in some wood grains and metal scuffs etc. and I have no idea how it's going to go (I have very very limited knowledge…