I get it. I want to use or at least i want to learn how to use this map, for characters and creatures. So is the same process as creating normal maps, but instead. i need more polycount on the low poly mesh to work?
We're giving away a whole handful of models. Some are character busts, some are creatures. All are watertight, and easily edited base geometry. Released under a flexible CC license, so go nuts. http://www.shinbonecreative.com/free-stuff/
Not even gonna lie when I saw this I thought Helmut Stark was the name of the creature and assumed it was a penis reference... I don't know if english is your first language but "Purple Helmet" is a somewhat old euphemism for the head of the penis.
I have sent a Email to one of his "best friends and a huge source of inspiration" according to this article http://www.3dtotal.com/interview/247-interview-with-digital-horror-sculptor-fabrizio-bortolussi-by-3dtotal-staff-zbrush-sculpt-creature
Ehhh I don't see why volumetric rendering would have to be a faked effect in that shot. I remember seeing the Sony Pre e3 press confrence and they had that real-time on these creatures with Big Hands it was pretty damn cool ...
What exactly makes it difficult to import in custom animations ? Is it a problem with things not working right, and how time consuming is it? I'm wondering because in a few months I will be working on a project that is thinking of using source, and there are a lot of animated creatures involved
....what? Here the creator of Atomontage is describing their approach: Not only does the Atomontage creator go on to say it is very possible even within the claims made, but gives an example as to how it could be accomplished.
Hi guys! There is concept and model I'm working right now. Idea for creature started as quick zbrush sketch, and recently I decided to give that idea some extra time. My goal is mainly to get know zbrush a little bit better, and create high quality 3D model.
Hey, I'm trying to improve my anatomy skills. I work as prop/environment artist, but I like to work on creature/character busts on my freetime. This is my first real try on female head. What do you think? Any major changes I should do?
Hello there! I'm a concept artist/illustrator curretly looking for freelance work, I mostly focus on stylized charactes/creatures, with an artstyle very similar to Overwatch, LoL, Dota, etc. Portfolio: https://www.artstation.com/nexzerker Contact: nexzketch@gmail.com