there's no real tutorial, following a step-by-step will only make you copy someone else style. Handpaint is all about well.. painting ! know your lights and color theory and just paint. Handpaint is really artistic, it's nothing technique so using tutorial isn't the way to go. You can find multiple reference to study them,…
Dude honestly just posting on here like this youll prob improve 10 percent today. spend the summer improving yourself and you could have a job by christmas, im not going to throw anymore crit out there plenty to get on with. instead just wanted to give you a thumbs up and tell you you can do it. Technical stuff is easy to…
I think the majority of your issues just come down to good old fashioned inexperience in Zbrush, and not really being sure of a workflow that you should follow. You would've been better off creating your basemesh with zspheres, or at least zremeshing all your subtools to a very low res. Trying to work on triangulated…
I'm not an expert, let me just say, but I think just an ever so slight more "hourglass" form might help your 3d model The 2d drawing is good, but the hips are a tad obscured by the skirt in the 2d drawing. Perhaps chamfer/soften the thighs and legs a bit smoother, but as you start getting into high poly or subidivision I…
Every single shortcut in Lectra Modaris back when I used it in school. Not a single one is common with 99% of softwares out there. That feeling when you press Ctrl+C and it does something completely different than "Copy"...Ctrl+Z didn't undo anything either... It took me a little while to get used to it because of this.…
There is something in there that invalidates itself, for example streaming in another level that was not part of the original rebuild would do this. There are also certain setups with dynamic lights that can kill it, and I am sure a few more exceptions I am overlooking now. A package (mesh) change that happened after the…
Phenomenal modelling! Thanks a ton for the video too, I like you're technique - I've been using max retopo tools alot at work and love em! If you don'd mind the crit, there's a couple of things I spotted in your video that could polish up your workflow. You use step build alot, but I keep seeing you go out into bridge to…
We had a process for this that wasn't fun but gave good results. 1. Import High Poly parted mesh into 3dCoat and voxelize to one object. 2. Use the Fill and Smooth brushes to close gaps, remove surface noise, and soften hard corners. (This is the important step that helps the auto retopo tools.) 3. Export to temp mesh. 4.…
Started to concept some stuff out. I think the way I am going to make this a "hero" item is to step it in some lore. After the Horde crept into Ashenvale and razed the forests for lumber, the Night Elves had had a harder time maintaining siege weapons. To help repair and replace parts, the Druids have stepped up to "grow"…
thank you, I'm not going to be doing it that high poly. I created that skull as a spline cage so I could have more control over the curves. I used a surface modifier with 5 steps which makes it over 12,000 polys, but ingame I'm making it at 2 steps which is about 10% of that (1200 polys) The textures I used for the scythe…