Rendering TD Location: Los Angeles Area Position Type: Contract Duration: 6 to 8 weeks Requirements: -->Thorough understanding of a variety of high-end rendering systems -->Ability to build a system that can be used by animators and lighters to render their elements -->Ability to use modern RenderMan features such as…
Judging by the photo threads, there are a good few photographers on here, so I think this will be of interest. I know Adobe are bring out an online editor, but in the meantime.... I've just been playing with Picnik - http://www.picnik.com It allows you to edit your photos via a flash interface - crop, rotate etc. It also…
I have a mesh I brought in with a new nDo project, but applying the Albedo texture to it via the 3Do interface causes the map to not load display on the model correctly. I tried swapping to just using a plane but it's like my albedo texture has a massive border around it instead of it extending to cover the entire plane?…
long story short. Need to staple a biped's left hand onto the foreend of a pump action shotgun, that is linked to the biped's right hand. I remember people laughing at me about not being able to do that back in 1999 with Max 3, by missing the anchor button, and since I have used it. now at the new job I use Max 8, and the…
Hi! Im having problems with the Mudbox 2012, because the objects that I created or import are black. Ive tried to change the material and lighting, but no results. Any suggestions?? Ps: Heres some information about my laptop. Windows 7 Home Premium Processor: Intel®Corei7-2620M CPU@ 2.70GHz 2.70 GHz Installed memory…
Just my opinion. The details look ok. The skull looks good but the face feature proportions are too small. The chest looks deflated and too small for the character length. Its hard to sculpt a figure that is standing straight. You can relax it a bit by pushing the pelvis forward and letting the figure compensate for the…
Thank you very much @poopipe ! I will have a look for the thread and will also look at Simplygon to see if it is worth it. The only other idea I have is to cut out the branches in the geometry based on the alpha. This would, of course, increase the polycount extremely which I guess wouldn't be too bad as it is the high…
Found something of interest! A lot of these tools feel very fluid when compared to the default and sometimes clunky workflows in 3ds max and maya. Because you aren't dealing with the actual topology but rather groups of topology that form the primitive shapes it seems to make some operations a little easier. The…
Look this might be not a replacement but perhaps an alternative soloution for the baking prospects for 3dsMax and that is Blender I started developing this year TexTools for Blender and it has a lot of baking modes simplified in a single interface (obviously you can do it manually as well but requires a lot more manual…
I'm asking for someone to show me a baked texture of how my model looks in another program so I can compare it to Blender. I'm not looking to see just how any model looks. If I see that there is a big difference I can then take the time to learn a whole new interface. And it takes me a while to learn these things (reasons…