I have a mesh I brought in with a new nDo project, but applying the Albedo texture to it via the 3Do interface causes the map to not load display on the model correctly. I tried swapping to just using a plane but it's like my albedo texture has a massive border around it instead of it extending to cover the entire plane? However, the normal map extends to the very edges of the plane.
Is there something I am doing wrong? Thanks.
I thought it may be a resolution problem as increasing my albedo res from 1 to 2k decreased the borders a bit. Increasing it to 4k however just broke it completely:
http://i.imgur.com/qzTP5v4.png
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