Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
Got a million more things to do, but it's still going strong! Still flat textures, flat materials, no light meshes/props, auto UV's, and blocked-out props Trying to nail the structural elements of the room/deck before I move on to prop and material work.
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Just delete the extra bone. You only have to link the bone to the object through the skin modifier if it's a single bone. The physics mesh should use the same bone as the in game one. If the bones are what's causing trouble, you can just not use any bones and remove the line $keyvalues { prop_data { "base" "cloth.Small" }…
Hi Guys, I haven't found anything on this yet in the forums, so I was thinking I might post it. I'm currently working on my final project for my Bachelor and I have run into a problem... on the UE Aks Forum thingy nobody answers, so I thought I might ask here since you guys are a lot more active. Now to the Problem: I have…
I would suggest picking a prop and focus entirely on recreating that prop to the best of you ability. Make it a prop with plenty of reference. You need to train your eye to see details that your not used to looking at. I did this when I first started out and it help me tremendously.
Thank you for your feedback. The environment is far from complete...You are right, in the first picture I have taken into account all the things you mentioned (rule of thirds, natural vignette etc). The second pic is because I need some feedback on the silhouette and texture of the tree. I have already some vfx for leaves…
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4k textures are very big and you'd have trouble justifying the use of 4k maps for unique props etc. - (*at a basic level - we'll ignore modern streaming tech) but if you have a trimsheet and you are re-using it across tens or hundreds of assets, that big chunk of memory becomes better value one question to ask yourself is…
You want to be a prop artist? Get rid of everything except props. Then ask yourself, what are you really passionate about making. What sort of props really get you excited? I suspect it is not a red chair and a cabinet. Make something you're passionate about.