Yeah I encounter this kind of thing often, like when I had to stop working on my reel to go to Walmart and work there for 40 plus hrs a week and then go home and find out my sister wants to jack up my rent even more and then I find out I have to dish out 200 bucks to buy new tires for my car in order for it to just start…
I never thought it would end like this, I can hear the clinking sounds of those things crawling all around the house now. It was so peaceful here, until that night. The night he came, preaching of unification and salvation. They didn’t believe me when I said we should run him out of town, and now its to late. The screaming…
"Greatness doesn't come from some secret knowledge or inborn talent." Back in the day like 500 - 600 years ago, dudes born with an innate ability carving masterpieces outta marble were practically hounded all over Europe by rich mucky muck elites for the sole purpose of bestowing patronage upon low born master…
I'd say that for a block you could go a few steps back; keep your shapes' topology as simple as possible, doesn't have to be a continuos mesh either; you can use a separate elongated sphere for the "window" for example, clipping the mainframe. Using those contours, when they properly align with the blueprint/reference, to…
Thanks @teodar23 ! I took the time to work a bit on the definitive mesh for the pillars and benches: Also started to do huge hanging incensors, to have sweet VFX slowly touching the ground (typical: already day dreaming about how i'll tweak the VFX when i am in the early grey box phase) I still gotta a balcony hallway on…
@Mighty Pea As I saw Knobs first time, I thought: Hell! He can't do that. :D But UI is WIP and not so bad as it looks as first impression. In fact, it has it's cons, but is easy to use once in. And it's self explaining. Knobs moved with LMB & horizontal move= big steps, LMB & vertical move = fine steps. Hotkeys are solving…
I would say this is a normal but bad habit for some artists. Usually, we tends to be very excited to see an amazing artwork and start to make it as fast as possible. The problem with that, is we get bored really fast, since the current workflow is going through some process before getting the final result. As a natural…
one last thing... If you are making a custom mesh along the borders, you could just use the UV's v position instead of vertex colour in the alpha calculation. mesh + one panning texture + simple shader. (btw that shader code I posted could be optimised to not use the 1-) diffuse += uv.y; // or add the noise texture. alpha…
jmg06 // I am using Carbonmade at the moment. But I will have my own web site desgined layer on and I will make sure the domian name will be fresh and unique. Thanks. chrisradsby // Thank you for spending your valuable time on analyzing my folio and giving me a step by step guide line on how to improve my work. This helps…
there's no real tutorial, following a step-by-step will only make you copy someone else style. Handpaint is all about well.. painting ! know your lights and color theory and just paint. Handpaint is really artistic, it's nothing technique so using tutorial isn't the way to go. You can find multiple reference to study them,…