Senior UE4 Developer/Programmer Visual Purple is looking for a Senior UE4 Programmer for full-time on-site work at our new Eagle, Idaho office to start in October 2018. This is a staff position. The ideal candidate would have experience working with Unreal Engine 4 coding game mechanics and custom modular engine additions.…
When creating a game character, which of the following two can clean the normal map more beautifully? 1. Low-poly modeling → UV unwrap → High-poly sculpting detail → High Low bake 2. High-poly modeling and sculpting detail → Retopology → UV unwrap → High Low bake I am creating at my company in method 1. The reason is that…
hello everybody. so i finished putting together my portfolio recently(today). I worked for a lil while at a local game studio here and now i am looking for a junior character artist position. I probably choose the wrong year to apply for a job with the economy and all heh. I sitll gotta work out some kinks here and there…
So my old portfolio have been infected twice and have been taken down and its a real pain in the ass to get it back up, as well as putting up something new, so I want to switch to one of those simple subscription sites, like for example dunked.com I have put up a test site on jronn.dunked.com and I really like how simple…
Hey, I am Leif Peterson. I currently find myself looking for new employment. Nearly every image on the site, excluding my work from Gangstar Vegas, has been produced in the last month. I threw out everything from before my job at Gameloft. I still feel like chucking things out... My site is lmp3d.com I've crunched more in…
Thought I'd try to give this one a go since UT has always been my favorite FPS :) I had not seen any concepts with this theme yet so I'll give it a shot. Idea: Drop Zone. Spawnpoints at ships that surrounds the site so everyone starts by jumping/thrown down from a ship. Of course you could snipe the others while in air if…
I am an asset modeler and environment artist looking for some freelance work. I have experience with low-poly modeling and texturing, both photo-sourced and hand-painted. I work especially well from concepts, but can concept my own models pretty well. If you are interested, please check my site and email me with any…
I've just updated the shader page of my web site with a new HLSL skin shader for the 3ds Max viewport. This shader simulates sub-surface scattering by blurring the diffuse lighting. It's very similar to the shader used by ATI on the Ruby model. Here's a screen shot of the Max viewport: (The face model and diffuse texture…
No doubt! I just started my job today with my wife and I can already tell you I am exhausted. Mentally and physically. The last thing I want to do right now is sit in front of the computer for some in-depth thinking and such. I guess I am going to have to do my practice on some of my days off (if I get any) and hope that I…
Here's a follow-up. I've spent the last few days diving into this, with the practical intent of rebuilding a site previously handled in Wordpress. Even though I initially went into this with the need to find a handy way to prototype visual layouts to later rebuild by hand (in code), I've ended pushing this a bit further…