cool stuff jramauri. I can't help much on the DS-Tan beyond advising to use larger brushes-- it'll give you a smoother end result and will make the work go faster (I know because I used to have a huge problem with that). As to the portraits, you're pretty good on proportions-- for the carrie anne moss one (great pick by…
Hello everyone. My name is John Inman. I am looking to recruit new team members to help work on project Arms of Redemption, which is already a work in progress Third Person Single and multiplayer/Action Adventure/Sci Fi/HP Lovecraft mythology inspired Horror game that takes placed in modern day that my team is developing.…
I cannot understand how you can take any previous statements to mean that. I understand perfectly these things. Just because they are against these actions now does not mean they are prejudiced against those groups(or a douche). Whilst these actions in the past were extremely horrible(to say the least) we just cannot make…
Gir: Hmm... actually that is a good point. Perhaps instead of showing all the concepts I've done over the week I'll time it out so that I create a backlog of stuff to show. What you describe is a reality, eventually pre-pro ends and you just need to produce it. I do plan on showing in-game art, screenshots, WIPs, and even…
Thank you chrisradsby! I will have my first environment done soon - hand-painted hehe. Yeah, about LinkedIn, I need to get more connected on that site, I neglect my profile haha . . . browsing Pcount takes up all my time! Gah! Oh, I have a question - what is everyone's opinion on linking a personal sketch blog to the…
zxcman: thanks bro :) Taylor Hood: I said that these are all just high poly practice because my computer can't handle game engines, if thats what you mean by full projects. I did make the changes to the hydrant, and I'm planning on revisiting that hydrant once I'm done with the colt. I will admit I pussied out on the door.…
Something with this scene that pops out for me is the electric pole. It seems way to clean to be in a sandy and worn down scene also it is really vibrant compared to all of the other objects in your scene. I think if you toned it down a bit and grunged it up it would gel really nice in your set loving the textures on your…
[ QUOTE ] Exactly. And motion sensing tech is just motion sensing tech. But surprise surprise, Sony was "copying" Nintendo with their PS3 controller, right? At least, according to you Nintendo fanboys. That was my point. Don't diss on Sony for "copying" someone else's ideas, when Nintendo does it just the same. [/ QUOTE ]…
DXT5 is what is used most of the time for saving normal maps (and DXT1 for the rest) in TESIV: Skyrim but it's a lossy format and some people say that because normal maps are actually 3d vectors and not just perceived color their compression is a no-no. The option they recommend instead is halving the resolution…
I thought I'd post some thoughts here, since I've been feeling sort of professionally lost, down and out of late, so bear with me as I toss out some thoughts. I have some questions intermixed with my thoughts, I'll try to bold them so you guys can find them, if you feel like offering some input. I've been feeling that my…