What dude? First, no direct OFFENSE intended, but Yea right. Mac comes with everything you would want to do with basic facebook/myspace-user/music thief crap. Read: APPLE provides ONLY basic crap that any user on the planet would want, and they do not go out of their way to get Power Users onto their systems: BECAUSE POWER…
great game actually. ALOT of things that bother me though. RANT TIME. The guards in Romagna look like Luigi. It's too easy. I suck at games, but I didn't even get killed once throughout. The only reason I died was because of the free running. Some of the dialogue (the vagina line, the HILARIOUS mario line :/ )] The…
I think seeing any real-time high fidelity stuff in the short term is going to be really cool. But I could see enthusiast hardware I think in 2-3 years at the ~$1000 mark. If you look back 5-ish years ago, which isn't an unheard of amount of time in game development, PBR was only just becoming a thing. Just a year or 2…
Again, no. You aren't thinking clearly and concisely. The drug makes you think you are. While some very specific cognitive tasks are improved, more cognitive tasks are thought to have improved by the person doing them and are not at all better by anyone else's measure. Driving is a huge example: you'll weave out of your…
@marlfox8: Isn't that what I was doing at the end of page 1 or is that something else? @Sayaonara: I get what you mean but I am close to the point where I am past the part of blocking it out I just get stuck looking at it at the microscopic scale trying to work every tiny little detail in except none of it is working…
looking sweet :) my current workplace has made me kind of "meh, its good enough".. and this surely is. I'm sure you'll get lots of useful crits from people here, who still have inspiration and will to do so ;D I'm gonna go off the beaten path of "it has to be realistic" and understand that you're going for style here. I'd…
It's possible, I think! I hope! I'm currently working fulltime at a warehouse job (hoping to jump to an IT position soon for more financial breathing room), when I'm not at work, I'm probably working on 3D Animation. My shifts are ten hours a day, four days a week. I've had to make a lot of sacrifices such as not hanging…
Happy birthday Polycount! It's amazing to see any site last as long as Polycount has, very few sites can claim to have so much history. Thanks Eric and everyone else who keeps this place running! :)
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…