Hi guys!I'm having this issue where my God Rays aren't emanating for the sun, but from another random location.Does anyone know how to fix this issue? Here is an example of what I'm getting: And this is what I would like it to look like:
Hi, Is there a way to make spline meshes visible in ray tracing (shadows), or is it not supported yet? Is it possible to bend actors with static meshes without the usage of splines in UE4? Thx
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Hello, i have some problem. V-ray show on rendeer only half of displacement. The same time skin`s displacement works well. Help me pls undestand, why its happened ?
So, I've been at this for the last 5 hours and I still haven't figured out why this is happening. The deal is that everytime I use mental ray to render, it all works fine and it generate the images needed but they're unusable!!!! Fcheck, virtualdub and adobe premiere can't recognize them at all...I've tried rendering .iff…
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Is there a way to manipulate the ray tracing attributes of the Render object from the Python API in Toolbag 4? I've been scripting some pipeline tools but most render settings don't seem to be documented and poking at the object itself hasn't yielded anything that looks like it could alter those settings. Is this simply…
Hey there, I'm wondering if there's an option somewhere in 3ds max' RTT dialogue to limit the ray distance in the direction that is not controlled by the cage - so basically the opposite normal direction. I made a quick graphic to illustrate my question: