The new peel tool in 3dsmax2012 is pretty groovy. You turn it on and it attempts to relax, you can then define edges/seams and break areas to release the tension so it relaxes better. For example if you where to do a cylinder with end caps: You turn on peel, select the top/bottom and break, then select a vertical edge and…
Hi ya! First I gotta say, fantastic piece of software this! Finally got a license at work too and I can't wait to get to use it professionally now as well. Anyway, I stumbled onto a couple of things that I can't figure out. I have a project where I have made material id's separately for normal detail screws and for the…
Hi, I've just learned that it's better to rig characters in a relaxed pose since it gives better deformations and it's also easier for the 3d modeler to sculpt the character in a relaxed pose. But when I'm working with motion capture the standard pose is till T-pose, since it makes some of the technical parts easier.…
There are quite a few ways to unwrap in max but its hard to point you in a direction without knowing what kind of objects or the workflow you used in Modo. You can use peel mode to actively relax the model then select and break edges to relieve tension as it relaxes. You can select faces (often with angle select turned…
Max's peel and relax tools are solid enough that you don't need roadkill imo. Textools has some really useful features though so is definitely worth a look. To be honest though, it sounds like OP has pretty much peaked as far as technique goes - I'd be willing to bet that 80-90% of that day spent doing UVs is on layout…
Hi Slosh! Thank you for the feedback! At work, I'm very used to working from illustrations of robots or characters, and being forced to make them look exactly like the illustration, and not use real photo reference (I tried once, the company i work for didnt like it). Also I was never confident in my ability to do it until…
I'd shape the hands more like a relaxed hand, that'll animate better. Try to relax your hand and look at it. The thumb should oppose the palm and the fingers are slightly bent. Since hands are usually closed or relaxed, that'll make a good pose for animation. When the hand is flat you have to bend the thumb a lot to make…
Be prepared to discuss your thought processes behind the way you work and talk with passion about it. Be ready to answer questions about your favorite games (and why), what you would change in that game if you could, and what game or games you are playing now. Be ready to answer what games excite you (artwise) and what you…
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
Thanks for the feedback! I recorded myself. I don't really want a relaxed walk. I have a relaxed walk with the shotgun on her shoulder. I want this walk to be a bit more tense and determined. Not too much but a bit more tight, that's why the shotgun is high and she's leaning forward. Ideally, I do want a more relaxed arm…