I wonder why wouldn't Pixologic just make it spec color channel in usual PBR way, exportable to textures . or maybe just roughness. Wouldn't it be much more helpful instead of this Material channel nobody really use
Yeah, that's the glitch we were talking about. R2B was pretty buggy from my experience, but R3 has been smooth sailing so far. The update is free, I've yet to see one from Pixologic that isn't.
I want to use Zbrush and make tileables but I can't because I cannot even afford the student version :( . PS: If anyone from Pixologic is here I except free gifts via Polycount PM :D
It doesnt run windows. Runs Windows CE. Not to say pixologic couldnt make a specific version for it. And yes. It does look good. Somehow though, I cant see it replacing my old pen and paper sketchbooks on the road.
Honestly, just google it and watch some videos. Lots of tutorials out there covering polypainting. Also, the zbrush tutorials on Pixologic's site are pretty great and definitely worth watching. http://pixologic.com/zclassroom/homeroom/lesson/painting-techniques/
That pack comes only with the ZB version of KS.(which is a stripped down version of KS pro) If you email Pixologic and let them know you already have KS and ZB then they should make the pack available to you.
if Valve can convince devs to start making Linux based games, then Autodesk/Adobe/Pixologic might start to see the financial value of doing the same. Valve might actually pull off the biggest shift in OS history.
The castle ruins thing in Underworld Evolution were done in Zbrush. Luma were interviewed by Pixologic http://pixologic.com/zbrush/interviews/luma_interview.html I'd imagine it could be something similar for games, just using normal maps instead.
Hey, Pixologic just put up my last of us cloth sculpting video... Hope you guys dig it.... Let me know if you guys have any questions! http://www.zbrushcentral.com/showthread.php?182967-Naughty-Dog-UGM-Extended&p=1062029#post1062029
Good evening. From the pixologic website it says Zremesher will keep the polygroups after it runs through it's operation. I've clicked Freeze Groups but nothing seems to work. All polygroups are lost after running a zremesh operation. Am I doing something wrong or is this something that is not possible? Thanks!