yep it's striped so the indice 12345678... mean faces 123 234 345 456 etc the duplications are a way of continuing the strip without the face being visible so it's visible with wireframe but not without obviously you need to solve the ordering issue .... could be alternating :)
Workin on a Webley .445 MKVI. Just finished up the cylinder tonight. Still think some edges need tweaking but revealed to have this little piece of madness done :D
I just remembered this video tutorial. It's not free but the preview video can give you some ideas: http://www.thegnomonworkshop.com/store/product/848/Sculpting-a-Female-Bust-in-ZBrush
We had a great time. 40 guys (and gals) made 7 games at our site. Check 'em out here: http://globalgamejam.org/games?tid[]=855&tid_1= Our game Muse: [ame] http://www.youtube.com/watch?v=6Xw48TLnISM[/ame]
I'm modeling a 2013 Mustang Boss 302, for school. Just wondering if anyone can give me any criticism or suggestions on how i'm doing. Thanks !!! :) 3D Model Wireframes UPDATE http://imageshack.us/a/img802/9503/83831383.jpg http://imageshack.us/a/img827/848/81308213.jpg
You can post the link otherwise he is talking about this one i believe. It helps us so now that we have the source material we can better provide feed back for you. You are using Blender? Here is a full video guide that you should put time into, i have never used this but with this much effort by the presenter i am sure…
this: http://www.google.com/#hl=en&q=light+baking+maya+8.5&aq=f&oq=&aqi=&fp=kE0CVI1PqvM gave me this: http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html i miss benclark
Does anyone know how to do the bake texture technique in Maya 8.5? I used to have a mental ray shader that worked in 6.5, but I can't get it to work now...