Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
I know Im late to the party but Im coming up to the same problem here is my opinion so far Ddo:Pros: * easy to pick up and use, since most of us are forced to learn photoshop anyways * very quick to get beautiful uniform results * get very good previews thanks to the power of marmoset toolbag * If anything its great to…
I checked the hard drive and it said my model number does fall under those affected but my serial cleared fine so I cant get the firmware update. uninstalled all nvidia products and reinstalled them tonight but no luck. tried far cry 2s benchmark tools and found that I can complete the benchmark on low settings but get the…
Harsh reality if you want to hear. Your work shows improvement, yet you really don't demonstrate a large enough body of work. It's too heavy on weighted to marvel characters at the moment and even those are not executed at a quality level to work on those IP. They are at an acceptable PS2 quality level but the industry is…
Okay, so I opened the Channel Info Tab, and I can see that the two channels are mapped to different UV Maps: When you say "Max viewport doesn't show 2 UVs at the same time" I'm assuming you mean that I cannot display both of the textures overlayed over each other in the model preview. So, I assigned the Ambient Occlusion…
Hey, good work! I am from Greece so prepare to be critiqued by culture inaccuracies :) Your 3d work is nice but the overall feel of it for me does not really say "Greek". In a nutshell I would say that you took care of your props but not your reference which is equally important, as I can see you have the technical skills!…
Meh, you just need to understand what max is doing so you can work with it in a more complete way. Maya has its warts too and the problem you're hitting isn't really max specific its that you need to know a little more than what its showing you, which you can run into in any new application. 1) Working with maxs normals…
I noticed as I was revisiting the hallway sections that my lighting was overblown. Sometimes it just takes leaving an area and coming back to it after a good amount of time away to finally see something super obvious. I'm using a pretty simple LPV realtime lighting set up for this, and most of the lighting is driven by an…
I've been bouncing back and fourth on this and might be pulling the trigger soon (jobless bum atm). Here is the list I compiled last December based on what I use daily: Media Encoder - https://www.shutterencoder.com/ Acrobat Pro - https://www.pdfgear.com/pdfgear-for-windows/ Premire -…
So I'm having a bit of a problem and I've been wracking my brain for the past couple hours trying to figure out why I'm having issues here. I've got a chest I'm working on, and where my seams in maya are placed, I'm getting no normal map information. Usually I would see some transfer from one shell to another, and get a…