[ QUOTE ] Could you show a quick diagram of what you mean with the eyes?. [/ QUOTE ] Uuuh, eyebrows, eyelids or the actual eyes. And what kind of 'diagram' are you actually looking for? [ QUOTE ] Yea, I think your right on the mouth. I need a bottom middle orbicularis. Maybe a free standing bone inside the mouth for both…
comming along great! I like that you introduced more cloth and got rid of some of the leather. Im not a big fan of the super dark presentation though, especially not that ground texture. maybe you could ad a rim light if you want a better read?
I m going to create timelapse series of creating this kind of artworks and here s one of them.Enjoy! Follow me On: https://www.instagram.com/opusgeo/ Behind the scenes and timelapse https://www.blendernation.com/2019/07/10/behind-the-scenes-big-ben/
Hello there ! I've added a few things since the last update :) - Turrets added on big star destroyers, they mostly try aiming the closest enemy battleships. Player can only destroy lucrehulk's turrets, as it's purely visual there is no big destroyer explosion (yet you'll feel the impress there are some big booms everywhere…
You made a shuriken ? cool :D i rig to the bone named: "something_shuriken" where i dont remember what the something part was :) i have to rig it to another bone ? EDIT: Yeah BWeapon was the right bone to rig to. Im new to blender so i can't find out what the original bone is for the already rigged model. Although my…
Hi, I'm in need of a rigger with experience in FaceFX and Maya. I have twelve character models (in the A Pose) which need to be rigged (with bones only) for both body and facial animation. I would like all of the FaceFX phonemes and gesture poses set up in an animation, suitable for use with FaceFX 2013 which will be…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…