Looks like it was the edge padding. Good to know 8 and above is the norm. I had to go up to 13. On another note, I know you're suppose to split your smoothing groups when using a normal map, but I didn't do that for this mesh that has 4 smoothing groups and the normal map looks the same. Here's what my uvs look like with…
Hello. I am working on a model in Maya that has hard edges. When I do the Baking in Substance Painter i also choose the subsampling 2x2 option. But this gives me really strange artifacts on the Normal Map. Could you explain to me why, and is there any solution? Thanks in advance
I was wondering how do you Normal Map Chainmail like stuff...I am doing a project for school and its due on wed. I already have a micromesh from zbrush
Hello! This was my first prop using normal maps. I would like to have put casing over the light, but not sure how! Any feedback would be great! ^.^ Thanks!