I don't have it in front of me but... Building your own solution or using the traditional game Surface shader?
Either way, the normal map output needs to plug into the reflection cube groups normals input. I take it this should already be set up for the traditional game surface shader.
Replies
Building your own solution or using the traditional game Surface shader?
Either way, the normal map output needs to plug into the reflection cube groups normals input. I take it this should already be set up for the traditional game surface shader.
I am using lat-long uvs btw
Thanks man!
=X
HAHA, Thanks!