Trying to work out if those reference shots are from Sydney >_> It's a cute little scene. Your lighting and composition is well executed and is the main thing going for this piece. The renders you've selected demonstrate considered curation: not too many photos, and each has a considered purpose with respect to your…
just like the title says, when working with a base color (for a metalness workflow, when right clicking and adjusting the PBR to something preset, there are no colors set for the basecolor. Such as metals are by default set to white in the base color.
Is there an easy way in Max to set up Edit Poly and it's various tools (extrude, bevel, etc) with the settings I want to use by default and have it remember those between sessions? Or is this "write a script" time?
http://www.zbrushcentral.com/showthread.php?p=661395#post661395 This just got sent around at work...seems pretty cool. I've never used anything other than max's defaults for unwrapping meshes so I'm keen to give this a crack.
any one know of pose manager like script for Maya that works with Human IK? When I attemtp apply a pose with poseMan 1.3.3 to HumanIK, only the lower body is posed. torse and arms remain in default T pose.
Hi all, Can anyone tell me the exact size of a default grunt character in Cryengine 3 in meters or centimetres...mainly for scale reference as im modelling an environment in a short space of time. Many Thanks in advance :)
This is a really nice idea, good execution. I would love to see it with the kind of gradient that the default has with brighter, more saturated tones closer to the top.
@Eric Chadwick ah thanks for the heads up! I'd just been uploading my default screengrabs for reference, which are png. Will swap these out momentarily!