Just spotted this interesting presentation from Guerilla games on the use of deferred rendering in Killzone 2 and thought I'd share. We've just got this implemented in our engine, and I'm impressed so far. There are distinct pros and cons between it and forward rendering methods, namely that alpha blending and AA are more…
I think I am done with the hi-poly and will let it sit a day, see if you have any input? Thanks to GCMP who's crit made me push harder with this (am separating my WIPS into projects, i need to finish this one next). Hi-poly renders... EDIT: Latest UPDATEs... redone scope and mag and barrel. More updates at end. Intial…
http://www.amazon.com/dp/B00FRS6W02 I am selling a basically new condition Wacom Cintiq Companion. I'm flexible on the price, but its rarely used because I went from a flexible night job where I had planned to sketch away, to something a bit more structured so its collecting dust - I just end up on my PC more now. Its in…
My lecture was accepted to the Russian GDC, so it looks like April 6-8, I'll be in Moscow. I'm extremely excited to be able to visit Russia for the first time, and to get to give a lecture at such a big event. The title of my topic is Next-Gen Asset Production in a Timely Manner. After the event I'll put up the PDF for…
If you are a 3dsmax user and want 'soft blended booleans', could you please vote for this feature. I think better boolean support (especially something like Modo Meshfusion should be considered). When an idea gets more votes the likelihood of it being implemented increases. Autodesk is considering this but has other…
cool little clip from the hawken short being made for us. thought you guys might get a kick out of the tech the director is using. the low poly mechs and some environments/fx are just rendered strait out of udk, and comped in. and remember, its a well oiled man with idle hands that wields an axe while driving a mech that…
I don't have any technical experience so idk. I'm not quite sure I understand the SDF thing exactly but it does help with generating alphas for mips. Because the image contains the distances from the edge as pixel values, rather than just a binary mask, you can recover a more accurate alpha from that data when compressed.…
"What if the website is really simple and clean? Straight to the point? No weird layout or bs." You just summed up the non-website version of ArtStation. I truly do not think having an upgraded account correlates with raising your chances of getting a job. That $84 could buy you a couple quality tutorials or Timothy Dries'…
Cage is not good? idk if blender works with cages, you can try to straighten out the piece (looks like a line so) keep it flat then use "animation" or some other object deforming technique to put it back into that position. Bit advanced but better to get into that earlier than later so your life in the end will be much…
Well, the object already has a material applied named pipe_final (same as pipe_final.vmt) VMT"VertexLitGeneric"{"$basetexture" "models\weapons\pipe_final\pipe_final""$translucent" 1"$surfaceprop" "metal""$envmap" "env_cubemap""$envmapmask" "models\weapons\pipe_final\pipe_final_spec""$envmapcontrast" .5"$model" 1}…