This is my second character model using Zbrush, 3Dsmax and Mudbox. I just enter my third semester of school in video game. Any tips and trick would be greatly appreciated. Thank You!!
pretty happy with the result! I learned a lot from the mech tutorial from ChamferZonde and used that knowledge to create this piece. Software: -3DSmax -Substance Painter -Marmoset Toolbag 3 Thanks for watching :)
Hi, this is my first post here of my modelling work completed last month!:) Model in 3dsmax Total time- 56hours Original concept by G liulian. Artstation web:- https://pmshah.artstation.com/
3D artist is looking for freelance work. Soft:3dsmax, Zbrush, Photoshop Skills:HI and low-poly modelling. Texturing Experience:1 year. http://zxcman.cgsociety.org/gallery/770859/ dimara4d@mail.ru ICQ# 487907756/ Thanks for reading.
Hello boys , I'm here to discuss zmapper. Share your problems and solutions. What settings do you guys use for unreal ed 3 I use 3dsmax tangent space best quality.
I'm looking for efficient and fast way(maybe some scripts etc) to model this kind of thing (3dsmax, zbrush): Really would appreciate any tips. Would like to keep things parametric as much as possible.
Worth checking the fbx dialog is set to Media&Entertainment . Helped me few times with 3dmax glitches and smooth groups should be definitely off for import. Otherwise any custom normals would be ignored.
In case you're also using 3DSMax, I wrote a version of F2 for it called F2MAX that you can get (for free) from my gumroad page linked below (in signature).
https://polycount.com/discussion/199095/3dsmax-rigging-bendy-things-blendshapes-and-bones-in-tandem Looks like you're in Maya, but same features should exist.
Thanks everyone! Kryzon, perhaps a bit unorthodox, I used 3dsMax to block out the basic look and motion and then built up the pixel art on top of that.