Thanks. I think I will use this scene for further light expriments. I was wondering, in games lighting, for light maps do they use point based lights to get bounce effects or is radiosity/skylight typical? *edit* concerning indoor lighting. *edit*
what the hell? an empty post? for once just make sure your post is what you want to say, the first time, and DONT EDIT IT, dag on it, I havent seen a single post of yours where you didn't go back and edit it.
anyone know what kind of special downloadable content comes if you have the soul calibur4 limited edition? I entered the code into the account and it said that now i can download special contents that only comes available to limited edition copies...
this was brought up a few years ago on TechTV, when it was still TechTV, when one of their hosts,Cat Schwartz, posed for some topless photos for a friend then someone found the thumbnail from a cropped photo. [edit] oops.. looks like they mention that on there [/edit]
That's kind of weird... Do you have the Normalize Spline modifier in your stack? What about collapsing the stack and converting to Editable spline? What about turning on viewport rendering and convert to Edit poly, select a long edge loop and convert that to shape?
in 3dsmax .... Hello I have a small problem with a rigged model , when I select the vertices inthe edit poly under the skin modifier it steps the whole model of a few cms down while when I get out of the object edition it reverts back into position , how can I fix this step ?
I have been working on a portfolio piece for a while now, but I'm not really satisfied with the progress, Somewhere along the way, I feel I’ve lost direction. I’d deeply appreciate honest and constructive feedback—no sugar-coating, please! Issues I'm aware of * Environment feels underpopulated; lacking enough props and…
For small edits, Turn on 'Elastic' mode and draw from the end of the curve. If you pull away it will add, if you push inward it will delete. You have to be precise to match the direction though, for a longer edit the zremesh guide option is great.
Covert to editable poly again if you can, also double check they're not set to hidden in the command panel? edit: Mark beat me too it but that's fair because he made me aware of it in the first place. Ty Mark.
While You should have terminated some of these triangles better, your issue can be fixed by editing the vertex normal. Here is a quick example I did: Same topology, just the one on the right has edited vertex normals.