I'm a character artist looking for some free lance work. I like to do mostly characters, but I can do props and environments if needed. http://trucpham.com/index.html
So cute! You should go for eyebrows kinda like these characters http://myanimelist.net/character/57499/Yotsugi_Ononoki http://myanimelist.net/character/132849/Risa_Aoi
(Game Character, Low Poly) Hey everyone! Im 16 years old, i make this character for about a month. Models, Textures, Render - by me. Modeling, Unwrap, Rig - Blender Sculpt - ZBrush Texturing, Bake - Substance Painter 2 Render - Marmoset ToolBag
Hello. This is my first post on here. I'm currently working on a character for my Character class that will eventually be put into a game. His name is Rad. I'm just looking for some critique or just what you think. I am about to start the sculpting process.
Looking for a character artist for an adult 3d fighting game. Niche unpaid project. Nice female characters and monsters needed. Unity3D (may switch to UE4 at some point). More in need of sculpt and textures rather than retopology and texture baking. Details in PM if interested.
Newest update Heya new character for my portfolio based on the Darksiders style.. Since I failed big time on the wep I made on the Darksiders Contest I will try again now with a full character :) Gonna try to make a skeleton boss or something.. Started on the head.
Hi all! I'm looking for any freelance paid character work, preferably realistic. I'm based in Melbourne, Australia. I have 5+ years exp and shipped multiple console games as a character artist. Link to portfolio and CV: www.artbyjustink.com Email me at justinkirkwood@live.com.
Decided to spend the past couple days working on a female character. This is the first full body female character I've worked on (previously only modeled heads.) Just blocking everything out and building out all the accessories (I really hate the side pouch so far, haha.) Here is the concept I'm working…
I'm a digital arts student in Silicon Valley and a new convert to the path of 3D modeling with my first modeling class. Had an absolute blast this term, and I'm looking for some feedback on my final project, an adventurer-type female character. The class didn't require we keep under a poly budget, so I built multiple…
Hi I am new to polycount and am working on my first character for my graduation reel. I am open to any critiques and advice you have to offer. My plan was to recreate a 3D version of my traditional sculpt and make it better. It is a stylized character so it is somewhat simplistic. However, I plan to take it into zbrush and…