Appreciate the new modelling updates. I don't think Maya users can get enough modellig updates! But from the previews it now looks like there are now two soft selection tools, two bevel tools, two bridge tools, three split selection tools and two cut tools now? (ie the Nex version and the now legacy Maya version)etc.. I…
Exactly. Doing more tests i managed to Qremesh my original dynamesh tool (80k polys) to 100k. I set Qremesh to maintain the same polycount, but instead it increased a little. Without any problem or uvmapping so far i managed to project the polypaint to the new retopo tool. Below the results: First tool after dynamesh…
The real trick to zbrush is to understand how its a painting program at heart. Everything boils down to this, from its the ability to push millions of vertices on outdated hardware to even the names Pixologic and Zbrush. Its design has more in common with Photoshop than it does Blender or Maya, so it really helps to think…
Department: Tools Reports To: CTIO Location: UK (remote) or Soho, LondonAbout NVIZ NVIZ was founded in 2004 as a previsualisation company. In 2009 we started offering VFX as well. Most of our time has been offering creative services for film and television. The films we have worked on include Skyfall, Kingsman, Jurassic…
I have to agree with you, it's not 'New' technology, but it is new for Zbrush. Pixologic have addressed something that the users have wanted "In Zbrush" for a long time. I believe the Sub-D has also been addressed in 4R7 going by the sneak peak videos. I have to agree that it does take alot of practice to smooth out the…
It's a complete dead end. The model graph is deprecated co you can't manipulate meshes at all. If you're talking about generating displacement maps and deforming geometry then I guess it's useful in the same way that it is in any other tool. It's an image processing and compositing tool, best to treat it as such