I am not entirely sure I get your issue, but you can always create a 3d scene with copies of your main clothing mesh and assign each a unique material. Each unique material id will become a separate texture set with its own set of layers and maps inside Painter, and it will all be exported separately from Painter as well…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Hi, you could try setting the light sources specular scale to zero (in it's Rendering details). Tool tip in editor says "Multiplier on specular highlights. Use only with great care! Any value besides 1 is not physical! Can be used to artistically remove highlights mimicking polarizing filters or photo touch up."
:( no one posts anymore anywho thought i'd try something different since a lot of people are okay with aye-eye here i "found" this by accident and thought the music industry is pretty screwed since this is pretty tight track. 100% still not in support of it nor promoting it, it is an example that whomever is doing music…
Hi there, I am looking for someone to join our team on a per-work basis. We are a game company who run Kickstarters and other projects where we need to render our products out before we make them or render them in a product level way (such as STLs) What we need is someone who can do the following and who has experience to…
Imho convert to 8 bit could also help. It's a palette color, with 8 bit and 256 colors from what i can see. And i am not so sure if this image wasn't compressed to save some space and performance instead of making it looking good. Sometimes in game development you sacrifice the look for performance reasons. For the second…
I spent 3 weeks creating this prop. Most of the time was spent in zbrush since I'm not as familiar with it. It was a great learning experience for sculpting and retopologizing! Sculpt and lowpoly: 2K texture: References:
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…