To get a feel for how it will look I've slapped on my diffuse I made in Photoshop with the different weight, ambient occlusion and cavity maps from Mudbox and World Machine. I've also applied the normal map too to the landscape but I do get a lighting issue with this applied. Any how here are some images to give you an…
First I opened the object file in 3DCoat, position it nicely, apply the default texture and export the projection into a Photoshop file. The reason I apply the default texture is to help me work out the contours of the object and also gives me a bit of insight to the parts of the weapon. Below you can see the development…
I've found out what the problem is, and found a sort of workaround. Turns out that when I applied the skin "normalize" was turned on by default. I realized this when looking at the weights table. "N" was ticked for each vert. However weirdly the normalize tickbox in the modifier panel is greyed out so I cant change it.…
huh... It's kind of jacked up that you have to use a separate modifier for this but you can uniformly adjust the scale of you're entire unwrap (or just what was selected when you applied the modifier). It also allows you to offset your UV's if you had a selection active when applying the modifier, or it can offset the…
Looking for someone who can do bases like these: Apply only if you have similar works from before and you do this quality. Message on Discord: "metavoros"
When I attended, Game Art was not around. It was strictly "Computer Animation" and focused more on film with a one month lesson on game art. As far as career placement went, they helped 0% in my case. I actually got my current job directly because of Polycount. I said it before, that I learned quite a bit from Full Sail…
I think there's more than just the one thing i.e improving your portfolio, else every character artist working in every studio would evenly matched gods, there'd be no difference between character artists working for naughty dog and those working for clash of clans. What matters is what studio you want to work for, tailor…
Depending on the studio, you may want to submit samples that apply directly to the type of writing they do. If you're looking to apply to Bioware or Telltale, write samples of dialogue with branching options, hubs etc. Have you any experience with Mod groups? I know some Skyrim teams have need of writers, and I'm still…
It looks like the pivot for shotgun is in the wrong spot. In the case of the invisible model it normally means the name of the diffuse that was applied to the model when exported doesn't match the material name called out in the VMT file. The path and extension do not matter, but the name needs needs to match. For example…
Bevel has an apply setting, where it just keeps doing it every time you hit apply. I bevel once with a larger setting, then hit apply, and dial it down. It gives me rounded edges like those chamfer examples, but as long as I selected proper edge loops, none of that corner funkiness. Though truth be told I don't use it so…