When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
Hey guys. I just wanted to create a thread as a guide for anyone who's been approached to work on a Ticket item and is wondering about how to deal with such offers. Hopefully this guide will help you avoid common mistakes and set realistic expectations as to what you might get out of offering your item/items as ticket…
Okay so I got some cameras setup and some renders with lighting only. Now I'm preparing to add detail if these renders look okay. I can see how setting up cameras help it easier to composition. (Image heavy sorry)
I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!
These are know OSX limitations, yes. You can try playing with the OpenGL display settings under settings->Configure Krita->Display and see if that does anything. The rightclick menu(pop-up palette) isn't gone forever. Rather, on OSX we have the problem of getting it to paint on-top of the canvas, this is due to the OpenGL…
A few things: 1. Use spot lights instead of directional lights. 2. Shadow maps are mapped to the entire scene, so if you've got some meshes off in the distance, hide them or get rid of them. 3. Adjust the width setting in the light properties to turn the light into an area light. This will enable you to blur the shadows…
Not sure if this is what you want, but its pretty straight forward (i use something similar when i'm skinning characters to see my range of movements on both sides of the character) In the node editor or hypershade, connect the translate of the ctrl you want to mirror (say the left shoulder) to a multiplydivide node(this…
Here is my latest environment progress of Utopia! Modular set: Assembly: Decal atlas: I have also encountered some issues with the mesh decal. I have already posted a thread here asking for help: https://polycount.com/discussion/237997/ue5-mesh-decal-overlapping-wrong-order-help#latest I have also tried to set up vertex…
Hello everyone, I just started to get into 3D modeling. Got myself a DigitalTutors subscription for christmas and now I start learning 3D Studio Max. My goal is to get things done efficiently and fast and get into character modeling as soon a possible, but I don't want to set too strong goals for the beginning to not loose…
First problem: Smart phone camera. * Unless you went into advance camera settings and set exposure, focal length and white balance same. This is an expected outcome for texture in MS, Try this dataset in Reality Capture as its more forgiving. * Before building mesh in MetaShape, check the quality of your tie points and do…