Yep it will work fine in 3dsmax9 as far as the baking goes, its only the composite material that might not work. Oh and I guess the viewport shader =/ There are a few ways to render out AO. Mental Ray AO: If you set your render engine (Render Setup > Assign Renderer) to Mental Ray. In the Render to texture dialog (0) it…
Noob question of the day incoming: Just made a texture for a model and it's rendering ok when im rendering it with maya software but when i switch over to mental ray it renders completly black. Im using maya 2012. Anyone out there knows whats going on? Rendering with maya software: Rendering with mental ray: Hypershade…
ok its about time: update with download: uv_toolbox_2.20.mzp it came out different as I expected or targeted at first, it has not yet the texel- texture size calculation scripts but in return many new features. The most notable changes and additions are:* width and height input values support (texel scripts are excluded…
Hi all, this is my first serious post here, i hope isn' t against the rules but i' m posting the work i' ve done in a while for a game invented by me, i don' t think the idea is special but i'd like to play an fps with those elements, this game is a sort of experiment before making a greater game we want to make in the…
So the problem is that i do not know how to render the shadow caused by the light emission from the IBL. The only way i can render it is by using "use Background" shader, but i do not want to do that as my final render. I want to be able to render it solo, with a render pass, for example. Please any help would be…
Hi Dasha, I hope you had a good weekend. Yes there is nothing wrong about experimenting. In fact, taking older projects and testing out new ways to light, render and animate them is great research and dev. That's usually what I do. Sometimes trying to isolate one aspect of study is the best way to evaluate it, especially…
@Shrike -Em...gpu rendering is very popular now because its very fast and stable.A lot of renderers are now switching to gpu for renders.Cycles and Vray 2.0 are some examples of gpu renderers. Cycles is currently being improved to be faster.I haven't tried Vray 2.0 though.I have to say Modo's renderer is the fastest when I…
mental ray takes into account opacity but i don't konw how much better you render times will be. rendering opacity in general takes awhile. i found this out when i had to render a sequence with alphaed hair for a cinematic. when i hid the hair the render times went from 15 mins a FRAME to 1 min and 20 secondes. but i use…
That depends on the quality and performance of your rendering solution. What's your target engine? (Assuming you are talking about realtime rendering.) Normally you'd want to have AO to fake contact shadows anyway (ideally only for the ambient part of the light). AO maps on the other hand can give you more detailed control…
When you edit a material on an object and its linked to a Asset file it will change the asset file and have an effect on every other object using that material. If you want to create a unique instance in edit mode you can just copy the material asset and assign it to the renderer, or you can create an editor script that…