Texturing is the literal painting of the texture maps. Imagine painting on a bear skin rug to wrap it around a bear later. Applying Materials in Unreal is jusut saying "This texture applies to this model, Unreal." There's little to no painting involved. Your texture painting drives the actual look. Film modeling can get by…
Okay, I am having the image issue as well. I am familiar with how to upload images to polycount and I am familiar with how to put an imugr link up to display an image but that isn't working either. I even tried writing out the html for it but that just gives a broken image icon :( I can go to my other threads on Polycount…
For beginners I highly recommend you just start by setting your smoothing groups by UV shells. TexTools has a built in script for this in the "Tools" dropbown, or the code is posted/hosted here on polycount. Just search polycount for "Uv islands to smoothing groups". There is a whole lot more you need to know, but this…
SDK_Knite0.rar 3DS Max 2008 I ask that if you download and texture this dude that you share the PSDs you've created with the polycount community, thank you! SDK_Knite0_PSD0.rar CS3 Extended ---- pc lurker "Joseph Pomeisl" was unable to extract my UVs correctly from my obj and had opted to just unwrap the model. He said if…
I have a feeling there will be drastic changes, why announce that you are leaving beta with words like "unfortunately". I'm surprised you don't see any issue with this Adam, when Polycount was relaunched I don't recall any message that sounded like a half apology, the general gist was "Polycount is coming back better than…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
A little while back I released my game Bears Can't Drift!? onto Steam Early Access. I have had a ton of feedback from my Polycount thread and wanted to say thanks to the community! So as well as occasionally posting a few keys on the thread I decided to give-away keys to my 10 favourite entries in the Polycount recap :)…
Hey guys, im brand new to polycount so sorry if tis is the wrong place to post(Mostly i have been using the TGC forums) and i really want to up my game, so i though a better place was to come to polycount, i have been doing 3d for a small time now, got my basic knowledge in 3ds max and i have made a selection of game ready…
The forest musician: There were many scary stories about horrible moaning and strange sounds heard from deep taiga at nights. People belived that it was a huge forest giant that eats lost peolpe and cattle. No one surely knows how he looks, but many folks know his strange song. In reality he has been singing his sad song…
Hello fellow Polycounters! I have been lurking the Polycount forums for quite some time now and finally decided that it´s time to join. Quick presentation: I am a teacher in game development, living in Sweden. In practically all my free time I practice the fine art of 3D with Max, Zbrush, Mudbox and Photoshop as my weapons…