Hey guys, im brand new to polycount so sorry if tis is the wrong place to post(Mostly i have been using the TGC forums) and i really want to up my game, so i though a better place was to come to polycount, i have been doing 3d for a small time now, got my basic knowledge in 3ds max and i have made a selection of game ready assets. Now my question is regarding advanced or intermediate mechanics and/or organics, where would be a good place to improve my undertsanding and skills, maybe a good tutorial or even just a person or website that can really help me get my grips with more advanced 3D.
Thanks for reading.
Replies
http://boards.polycount.net/showthread.php?t=53002
It depends on what your definition of "intermediate" is.
Have you learned normal maps yet? Texturing? Or just wish to continue modeling instead of learning all the disciplines you would need to be a successful artist yet?
Also, free only or will you pay. While there are a lot of free tutorials around there are a few VERY useful ones that are not.
then you might be able to get some feedback on what might be wise to learn next depending on your interests.
Don' ask for work ( work = if someone has to put more effort into his writing as opposed to your time writing the vague question). If you want help try at least to provide the needed variables and information so that people actually can help you well and easier.
Portfolio
And yes, i know my way around texturing, normals, baking, spec maps and some others.
- anatomy
- wacom/ painting
- colors / composition
- high poly modeling
- architecture
- characters
- animation
I probably want to improve my character/anatomy the most, which i think is one of my weaker spots.
perhaps improve or work hard on what most general 3d artists suck at, which are often:
- anatomy
- presentation (MentalRay, rendering, shaders, composition,..)
- UV
- skinning
That way you can put yourself somewhat aside from other competitors. And beeing original is what counts if you want to be a good artist - so finding the right spot for you is essential.
Everyone does modeling these days, and often those are cars, babes with deformed bodies, orcs, sci-fi sets.
Maybe pick something instead you are strong with, something that moves you and that is not clich
Thanks.