Ever wanted the creative freedom that comes with a start up? The security of a well-established company? The challenges of an independent team solving its own problems? If so we might just have the once in a lifetime opportunity you are looking for! CCP Games is in search of an exceptionally skilled Technical Animator for…
Techland, founded 1991, is the largest game developer in Poland. Our games, including Dying Light and series Dead Island and Call of Juarez, have been published globally and won millions of fans. The international success of Dead Island (more than 9 million copies sold) reinforced our position as creators of top-tier…
Murloc, Zerg, Pandaren, Protoss these are just a few of the memorable races that inhabit our worlds. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet a character artist ready to step up and break new ground by…
FX Artist Psyonix, an independent San Diego based video game studio and the creator of Rocket League, is looking for a highly skilled FX Artist that can help us create stunning visual effects for our new and existing IPs. Our ideal candidate will use their knowledge of 3D software and FX packages to craft amazing visuals…
Hey Hanpan, Here's the process I use, assuming I have my low poly mesh finalized and exactly the way I want it... Within Maya 1) Make SURE you're using ALL quads. This is important because Z subdivides every edge of your model by 2, each time you click the "divide" button. Having tris etc can produce weird results that…
@Eric Chadwick Do you know how to create this kind of heightmap using some form of noise? This has been bothering me for a long time. https://www.textures.com/download/3d-scanned-snow-2x2-meters/136961
John "aajohnny" Valenti created a new scene and from it spawned a new nDo2 tutorial that highlights some of the great features in nDo2 John's Overgrown scene was awesome and is a great example of how threads should go on polycount. After wrapping up that great project he didn't sit around, instead he dove right into a…
This project was created mainly to practice making trimsheets as well as creating something that looks nice and inspires me , after a lot of research my pick was Jaipur city palace door , i wanted to make only 1 trimsheet that includes as many details as possible to see what i can build with it , i started modeling the…
I'm pretty sure beautyshots from the engine would work way better than the plastic looking shaders you just applied and i have no doubt the game will look great as a whole. But just for me to understand, and please don't take it offensive. A Creature like the worm or earthelemental, took 8 days to create, revisions and…
Using prefabs is only cheating if you can't make the parts yourself. :) If I need a pair of laces for a boot, for instance, I'll use an insert laces brush. I've made many pairs of laces in 3dsmax over the years, and know I can make them, so rather than cheating I see it as using my time wisely. When insert brushes were…