Hey fam! After having found awesome artists here for my last projects, I shall once again give it a shot to find a great artist here for my current endeavour: Building a great World Map / Level Select Map with a tileset. I will attach a few images to show you what I'm looking for: * The Super Mario World Map Remake - Style…
Hi all! I created this topic for a general discussion on UVPackmaster 3 - GPU accelerated, fully featured UV packer for Maya and Blender. We have recently released a Maya variant of the packer. Watch a feature reel: https://www.youtube.com/watch?v=KQ-RIt9uMPw Website: https://uvpackmaster.com/ Every comment and suggestion…
I thought this issue was caused by me decimating too heavily, but it seems even after redoing the high poly & decimating less the issue remained. I am getting black triangles on certain random faces on the high poly (i fixed it in some areas by manually merging these) and also this long artifact. My mesh doesn't have a UV…
I wanted to do something with a less faceted or mid - high poly look. And with some research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. I just want some opinions/feedback on the topology in regards to the loops and…
Hi everyone, I’m currently working on a 3D modeling project for a dieselpunk hoverbike and would love to get your feedback. I’m a master's student at the University of Hertfordshire, and this project is part of my coursework. The concept is inspired by the gritty, mechanical aesthetics of the dieselpunk genre, combined…