Hey guys! Im a long time lurker of polycount and thought it was about time i signed up and started posting! I recently graduated from studying games design so now im trying to build myself up a portfolio of work to hopefully get a job as a 3D artist one day! This is a guy I started working on recently and only about the…
This is a follow up to my previous forum post (link: http://polycount.com/discussion/198979/star-wars-background-characters-project#latest). I already modeled out Dr. Evazan, and am in the process of making Willrow Hood, but I want your opinion on who I should make next for this project? UPDATE: Here are their pictures. I…
NVIDIA GeForce GTX 1050 Ti ranks 3rd on the list and NVIDIA GeForce GTX 1050 ranks 5th on the list. That means that a high percentage of players of Unreal Engine 5 games will be logging on using the minimum system requirements. Some won't even be able to play at all.19 Dec 2021 Will My Graphics Card Handle Unreal Engine 5…
Thx fellas, appreciate it. I drew up a little meme house to illustrate the situation a bit better. This is obviously not the building for the test 😭 TLDR: Option 1 not optimal but uses less UV space compared to option 2 Option 2 uses more UV space for unique decals but I feel like the company wants me to use decals…
No it does not take a couple of minutes.. There a 5 pages of very thorough questions. If I where you I would remove all "explain your workflow" or "please write here what you do when you do" questions. The scope is not clear and I would assume a lot of people just leave because you could write an hour explaining your…
Digging up this old topic because I finally have some time to try and finish this. But I've also imposed my own kind of deadline so... who knows what will happen! As of late I've been trying out Substance Painter as I haven't done a lot of texturing before. It's super fun, I'm really enjoying it. I've also tried hair cards…
"lol i cant believe they got rid of shift + drag extrude in maya 2016" if this is true i would highly encourage you guys to rethink this and keep it in. most of the heavy hitters i know use this extensively. we don't make a cube and a couple extrudes, we hack meshes to the nth degree frequently. are you guys consulting…
Good start. Some things i would change: - the colors of the textures look kinda the same... everything seems a bit uniform. Get more variation inside. - the normal maps look too noisy... maybe it's just me, but it stresses the eye a bit. - the stones at the edges and the stucco?-parts have the same texture. (i personally…
Awesome tests, Would love to see a higher res next to each other especially the 4th one down. Making painterly looking stuff is damn hard procedurally... Though I have heard some studios using SD and still getting a painterly style. edit: also even if you get 60% to the look with randomization and variations it is still…
Well ........I was super excited lol, was thinking we were gonna start getting some financial help and studios were gonna start booming again with new projects, some new startups, high profile IPs, more jobs. But it turns out they want to promote britishness!?! I really hope this isnt the case. Doesnt really make sense how…