Hey folks, So after a good reception for my Batch OBJ Tools for 3ds Max, I sat down today and wrote one for Maya too. I'm happy to present mopMultiObjTool script for Maya! You can download mopMultiObjTool.mel here, or by right-clicking on the screenshot and choosing "Save Link As": This one has a slightly different feature…
*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…
I have just run out of a year of MAx subscription. And having a tough time justifying another year. Had been using MAx for decade before switching to Blender . MAx was so monstrously awful, slow and crashy around 2008 Blender had been a huge win, especially in UV department, even before all its new cool things and new UI.…
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
It seems people get hyped a bit too much, I would not expect much of a change for the artist, fundamentally normal-maps will still be around as other maps. You just have "one" more map now for some assets. A displacement map just moves a vertex along some direction, it doesn't encode the surface's normal which you still…
I really love the details such as the companion´s skull, the small trap on the belt and the hook on the shoulder piece, really made me smile! The bone gauntlets also look really cool and interesting. If she has such a "deep" connection or affection for bones, you could also make her weapon out of a creature which was most…
Ok today not really a problem but a request of open opinions .... This is the grass I have been making the last days , I must say that this , altough it may be seeming easy , is what really gived me the biggest problems to get a proper look , I remade textures by scratch at least five or more times , I even downloaded a…
In general, the site elements feel rather big - with half of this PC's screen being consumed by the flash banner, it feels sort of wasteful. Especially as it doesn't link anywhere (the images could link to their asset pages, or back to home for instance). You've made the site 1024 pixels wide. This means that on older…
Pretty cool man! I get excited when people try to learn MaxScript. Lots of little things I would change, but the biggest one is just doing less in the loop. Try to figure out what can live outside the loop. I change a few things, then a little more, but this is how I would have created it. For 2000 verts I was able to…
Yes, I download scripts. I mainly download from Scriptspot, Highend3D and simple links from forums. Now and then I find someone's personal site which has cool scripts on, and I will download them to try out. Downloading and installing scripts is usually fairly straightforward if they're standalone, one-file thingies (.ms…