@Ashervisalis Thanks for sharing about the Polycount Slack chat. I’ll introduce myself over there sometime soon. I’ve also started going through the Pluralsight tutorial you recommended. It’s been really helpful so far! @JamesBrisnehan Thanks for explaining the Artstation challenge. I think I have a better chance of…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
(WONDERTOWN by DongLongDong) Saying bye to warm weather with a summer themed project to end off the year :D this one focused a lot on texturing work + playing with material nodes in Unreal until I got something that looked cartoony and bright without sacrificing my normal maps on the van
I decided to update my portfolio with work I've done on Due Process, a retro styled tactical FPS. I was hired on as an environment artist, but eventually transitioned to a more technical role, where I became the steward of getting everything related to content working and optimized (while still doing art tasks). Even…
Sorry Guys, I didn't have anywhere near the time I thought I would to be able to work on this, so this screen grab will be from what I was able to accomplish Tuesday night. Not much of an update I know, but hopefully something will kick this week. Glad to see you back in action, @Zerogun! Can't wait to see how you tackle…
@ Polyglider Thanks dude, post your art here! @ Littlenorwegians To be honest this is a big learning experience for me. Feels like my workflow needs to be improved, but thanks! Hopefully I won't disappoint. @ cholden Not sure if that's a good or bad thing? By the way I learned how to use cubemaps from you, thanks a lot!…
Hi all Following my last project Teenager's push-scooter prop I will be now making the environment that this prop sits in. It is an abandoned shed at the bottom of a garden. Inside are props left from a teenage girl's childhood along with some gardening equipment. This is inspired by The Last of Us although not quite 'end…
Hello all, This is a continuation of my previous thread, but since the project has taken a different direction, I figured it be better to start a new thread. Here's a link to my previous post: http://www.polycount.com/forum/showthread.php?t=156044 I've done some changes to the project as a whole. I decided to move the…
Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…