The Rookies, GAME OF THE YEAR – PC & CONSOLE – WINNER, LYRA: THE TRAITOR LYNGRAVE It also won - The Unity Awards - Winner for Best Student Project (see below) You can download the game today - https://www.montebearo.co.uk/lyra/ Lyra: The Traitor Lyngrave is a non-linear narrative driven game with turn based combat. As the…
A couple of my friends just released their indie game Chu's Dynasty. Check it out! "Chu's Dynasty combines the strategic fighting of street-fighter with the multi-tiered 4 player fighting mayhem of super-smash brothers. Chu's then adds a new twist to the genre with time manipulation. Fight through four campaigns and learn…
The Challenge Promode team are looking for some talented modellers to produce a small quantity of high-grade Quake 3 models and assets. The project offers the chance to work with a long established mod team and create assets that will get seen and used by a wide player base. We're looking for at least four player models to…
i am trying to recreate the shaders for water effects in windwaker discussed in this thread http://www.polycount.com/forum/showthread.php?t=98578 using shader forge i have a scene with waves and some rocks. i figured out the waves part with scrolling textures and moving the water plane's vertices using noise. Now i need…
http://www.cs.washington.edu/homes/zoran/NSMBfoldit-2011.pdf "Crystal structure of a monomeric retroviral protease solved by protein folding game players." http://www.pcmag.com/article2/0,2817,2393200,00.asp From PC Mag: "In just three weeks, gamers deciphered the structure of a key protein in the development of AIDS that…
Hello i'm trying to blend two animations from mixamo in 3dmax. i'm working on a game and i'm trying to blend the melee disarm animation into the idle animation; i ca't interplate the position and the rotation of the bones (i'm a programmer but i know a little about 3dmax), i know how to interpolate a box without bones but…
Hi, I am trying to figure out how to add doors and windows to my buildings for the purpose of keeping it low poly. How would I do this and make it look seamless and realistic? The majority of the time I am going to use this method is for buildings that a player wont pay much attention to, so I don't want to waste…
Hey guys got a problem. I was working on a dirt pass in Photoshop but cannot get it to work in Maya. The main building uses a tiling texture. I want to use a layered shader to keep the tiling texture and then add the painted stains and such as a multiply layer for the layered shader. I connected everything up and set the…
I read an an article written about this by an Art Director in the game industry and he said that that unless you have animation all you really, really need is to show your textures and models as images the show their quality. You need to show wireframes and textured views and the texutes. The problem with video is it's low…
Couldnt get that lighting to work in UDK, was getting WAY to many errors of not showing up no matter how high I cranked things or just totally blown out lighting if I added a "lighting importance volume" to the scene. And I would get blown out lighting even if I didnt add the Diffuse Boost stuff. Will have to see in the…