3devo: Nope, I had no problems signing up the support account or anything - all of that and the emails/downloads/receiving keys appeared to go smoothly. Just the web activation tells me my email address doesn't match my key :/ arshlevon: Cheers for the help, but I've definitely got java enabled (since the actual thing that…
Not everyone has annotations enabled, and you should not do a video tutorial if you don't know 100% what you are talking about. Sometime a beginner might look at this video and think this is right information, which is no good, since these videos are mostly aimed at beginners. Also saying that gloss maps are not necessary…
On the shadows, or the free mobile exporters? I'm pretty sure directional light shadows were added for the Basic (free) versions of Unity. I'm not sure that it is the full-on lighting model though, I'm pretty certain it is just enabling the previous version of basic shadows to work with directional lights. As to the free…
I use 3ds max. (think i should have mentioned that earlier.) Making the pipes was a nightmare. The way I did it was by getting the shape I wanted using splines (line), and enabling render in view port wth variable thickness. Then, I would chamfer the edges so that I get smooth turns. Also, there are only like 3 different…
its caused by your bind/skin pose not being in the same place/pose as your mesh. to stop it happening you need to do this... In skin, go to the advanced rollout and diable "always deform" - this will put the mesh back to where it thinks it actually is Move the mesh so it matches up with your skeleton when its in its bind…
I haven't come across this bug myself. Are you making sure you're not holding down shift while pressing any of these? The hotkeys suggest this toggles the snapping rather than only being active while held. You don't have Sticky Keys enabled either? The main annoyance I found with the snaps and discrete rotate was that I…
Heh, I thought you just had two - I just tried a test scene again with 3 objects and 3 different normal-maps - it still displays fine, so I don't think the problem lies there... The "Show Map In Viewport" button is just in the row of buttons below the material preview spheres in the Material Editor, it's normally a blue…
all I know about the matter is I bought ep1 and sin, both were great fun and I want more . I'm pretty sure that there will be a significant number of people who feel the way I do, and I hope the episodic content model takes off. I want to enable developers to take bigger risks because of smaller individual projects.…
i only work in digital now. I find everything you can do on paper, you can replicate or do better on the computer, and do it faster. About the only thing I haven't really found a great way to replicate is the feet of sketching interior/exteriors with markers and a ruler. You just can't beat that. But you won't improve just…
[ QUOTE ] An after Effects tip for rendering. Hold down Shift+CTRL and goto preferences. while still holding down those buttons, click the pulldown menu, and you will see a new preference "Shecret" This enables you to render to HD every 30 frames, and use the system memory more efficiently . Its a trick I learned at…