Thats Morte from Planescape:Torment. Murray doesn't have eyeballs. This is great. The more I look, more more I recognise. EDIT: I was bored and too tired to do anything particularly constructive, so I went through and tried to name as many as possible. 96 or so I think. There are a couple of extra that I forgot to right…
I made some profiles for the nVidia plugin for different mipmap sharpening, maybe you'd find them useful? http://tesnexus.com/downloads/file.php?id=11817 there's a brief rundown of the types halfway down the description page.
please use a ref for the love of crap, use a concept you think is great: http://imagethread.com/wordpress/?p=57 http://www.beyondunreal.com/articles/unreal-tournament-3-concept-art/ http://www.conceptart.org/forums/showthread.php?t=118126 http://warhammeronline.com/conceptart/index.php…
I think it's more with the resolution. You can probably run it with 360 specs, but at the lower resolution it was rendered at (I believe it was rendered at 1024x576 or less, then upscaled - like Halo3). The higher resolutions people play will obviously require a hell of a lot more power. I can play Crysis silky smooth at…
An Ambient Occlusion bake would really help with that. It might also help to revisit the sculpt a bit. Normally those types of buttons are used to hold the fabric and padding down. So pushing the tile corners in under the buttons might help?…
MOJO2k is extremely right about that. Despite the fact that the parts aren't connected, the straight formaty of it all REALLY makes it seem like seperate models. I did a paintover that will hopefully help you, although maybe confussing http://www.n00bstories.com/image.fetch.php?id=1186359804 The arm is really one thing i…