Hello, This is my first post here (other than the mandatory 'hello'!) A bit of background first: I'm currently working on a project in my spare time (I work as a developer for a major Australian TV manufacturer - writing a variety of types of software from database tools for our logistics etc to android apps for our smart…
Over the last few days i have implemented a few more blend shapes. I have found it very easy to go blend shape crazy and add corrections and little movements through out the body. Little things like stomach inflate and deflate when rotating the chest up and down, skin creasing on places like the elbows and neck and good…
I've now added normalmap,glossmap-support and light attenuation to my shader, and fixed some errors. Its still not the prettiest, but I think I've learned enough to move further. I can post my shader here, if anyone is interested ? I'm now learning cubemaps and how to use them for reflection/refractions. And I'm stuck…
Ok first of all i want to try and clarify where i am coming from and why i think that these things are important. Nothing I am arguing here is new information, especially if you actually have an informed idea of how colour works. Instead the question I'm asking is how can we teach colour better to painters and artist, and…
I'm Aware i am the minority in this forum as far as politics go, that said i am not expecting a warm applause or welcome to the following comments. Alot of yall had asked for me to extend my reasoning beying my previous one liner post. My 10 cents I'll admit, of course, i am Republican. Its highly unlikely I'll ever Vote…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…
Hey, this is Soul Reaper with a new nickname since this was the only place I still used my old one. I know I can count the number of people who care on one hand and still have enough fingers left to masturbate with, so I'm just going to cut to the meat and potatoes of this post: [ QUOTE ] FOR IMMEDIATE RELEASE DAVE…
http://www.3dvf.com/actualite-3384--jeu-video-se-serre-ceinture-au-quebec.html Google Translate: While the UK has announced aid for animation and video games, and while the French presidential campaign seems resolutely avoid talking culture (and a fortiori the videogame creation), Canada announces measures that may disrupt…
Here are some of my favorite Maya hotkeys. Most stuff is crammed around QWER so I don't have to move my hand very far, very often: * Alt + D : Delete history (on selected object only) * Shift + Q : Toggle Wireframe on Shaded * Ctrl + Q : Toggle Selection Highlighting * Alt + Q : Delete most recent construction history…