Ahh...forgot about sweep, thanks for that. Loft has some extremely powerful functions, like deformations. But good grief do I hate it's interface! Ideally, this made up tool would combine loft and sweep into a single modifier that can draw and edit strips parametrically, without the need to select separate instanced…
While browsing through the calibration profiles for UE4 and Disney GGX, I noticed ApplyGGXCurve-function with an exposure parameter. Can someone explain why is this curve (and exposure) needed?