I've got home and tested it myself, seem pretty easy to set up, you just copy the code from the example page and as long as everything is in the right folders you're set. Anyway let us know of any updates! :D
Ouch! How do people operate like this? I do 4 folders for masks, diffuse, spec , and normal colored for easy of reading when uncolapsed and then use subfolders as well. For speed I have names and colors hotkeyed on my g15.
Hey Styles, great work and make sure you stick around and keep sharing, as I want to add more of your work to my inspiration folder. Really dig the lizard guy in your work, the one with the crab necklace. Spark
Some smaller studies of various images in my reference-folder. My workflow is in a big need of change as I've realized a lot of my work-process is just me noodling for hours on end, blending back and forth. These are part of the steps taken to change that.
Looks fantastic. Adding to inspiration folder. I'm trying to sculpt hair like that right now but it's a challenge--using Sculptris so don't have a lot of super fancy tools. If you have any brushes or tutorials to recommend I'd appreciate it. Cheers.
I somehow figured out that I have to duplicate my model material folder into sourcefilmmaker's dota path in order for it to load my textures. However its shader used is Wireframe_DX9 and not in CustomHero_DX9. However viewing it ingame is still same checkered textures..
You will be able to load any brush into it. You will be able to set folders to autoload brushes or install them individually. It will come preloaded with ask XMD brushes. As for colors there will be several UI color schemes including a gray one that matches the default zbrush ui. :)
Well I thought you were one of the artists that worked on the game so I'd say you nailed the character and style. Really love how the 3D model/textures fit the original concept art so well. /saves to inspiration folder.
I think you need to use a grab pass in amplify shader with a distortion texture it would bend like whats behind it, but I don't know exactly how to set up the nodes. also look at transmission example in amplify shader folder
Ah cheers, did have a peak, got it compiled now, all of the files are in place, However, now trying to open it up in HLmv it just says about an error opening it. (I realise the materials folder is in the wrong place, that has been changed)