an addendum since there was a patch for 5.2 and more information has emerged on reddit and the Unreal forums HLOD building works if you disable virtual textures and set your landscape HLOD layer to use the Flatten rather than Flatten_VT template material. a note: Default HLOD layer settings will cause your landscape proxy…
Artstation only said they will let artists add a tag to any of their portfolio images that they don't want scrapped, but the tag will not be used on art by default (and AI may or may not ignore it). Also in related stories: https://www.gofundme.com/f/protecting-artists-from-ai-technologies
This is a really nice idea, good execution. I would love to see it with the kind of gradient that the default has with brighter, more saturated tones closer to the top.
@Eric Chadwick ah thanks for the heads up! I'd just been uploading my default screengrabs for reference, which are png. Will swap these out momentarily!
are you talking about local transformations(transform palette)? That has been in 3.1 just not enabled by default, it sets the pivot to the location of whatever the latest stroke was
PLEASE UPDATE THE LAYOUT. SO MUCH DEAD SPACE. Yes I know there's the custom theme for it, but have that as the default, not something extra we need to add.