Thanks for the crits guys. I have a few questions. I'm not sure what you mean here. Can you explain further? How do you make a free floating decal? Are there any tutorials around for that? Thanks again!
sweet. I modified it quick for him, so that now , on tick, it gets the current grid size in a float and displays it. He was wanting to see the changes update when he used keyboard shortcuts to increase/decrease the grid spacing. thanks
http://www.polycount.com/forum/showthread.php?t=97548 It's not exactly this, but the idea is similar. I essentially need to know during the post process stage is the pixel is near the player/pawn (which is a position i send to the shader in the form of 3 floats).
As Ged said, try to scale up a bit the mesh to increase the floating point accuracy. Also, try to enable the "smooth normals" option.... a lot of subdivision programs don't care about correct vertex normals winding... that should help.
I've seen this thread floating around for quite a while but never touched any of the links. Gotta say theres some impressive stuff in there. When I have time in a few months I'll try and get on one of em for ya.
SPOILER Downsizer, according to everything I've read, Jean does kill Cyclops when he finds her at the lake. She tries to control his optic blasts and vaporizes him instead. Hence the floating glasses. Frank the Avenger
I know there were a few tutorials on how people render their high poly stuff floating around... where were they at? or did anyone find any new ones? could be for maya or max and any renderer. Is there a preference for what looks best as well? meaning type of shader, lighting setup etc... Thanks peace out!
I'm still pretty new to Mari and I was wondering why my image looks so bad whatever file type I try jpeg, tiff, Targa, psd, exr they all look terrible and I don't know why? my channel is 32bit float, 8k
Anyone have this plugin floating around on their HDD? I'm trying to open in Max7 a file from Max5 that used it, but I went to Michael Spaw's site, and the v6 plugin link is dead. Kind of on a deadline here, I'd hate to have to re-do the work. Could someone send me the v6 DLT file?
Every character has their own unique animations and proportions, but then there are characters like Inferno and that floating eye who just mimic the other characters' fighting styles. Is this real-time motion retargeting? Or do the characters all use a common skeleton, and I'm just imagining that they are proportioned…