Thanks @Clarencezer and @leleleo Thanks @Brian "Panda" Choi for the feedback :smile: , will defiantly be adding more tubes and wiring. Here is the wireframe for the model and some more renders to show the back of the model. There more more shots on my Artstation :smile: https://www.artstation.com/tom_rogers
Shaded only Wireframe on Shaded Trying to sharpen the edges with smooth shade helped a lot in making sure the typology is clean and no overlapping vertex. It really helped in practicing on how to clean up after increasing edges. Maya file link > https://goo.gl/q1YXkJ
@Tobbo, Thank you so much for the feedback! I'm going to start posting all my new work in UE4 it looks like, and I'll post texture sheets/wireframes too. Thank you so much for the advice, I really appreciate the replies!
nanook, thanks!) Still have time). I've finished lowpoly and made base for the texture. I am going to get rid of the highlight on the horn later. 1.wireframe 2. normals(made for baking check and for fun )) 3.base colors 4. map
He could have very well used one of those countless Models on DVD assets and arranged them in a box. A wireframe render will serve people much better, since many companies tend to model in a deformity that can be used to tag back to that company.
Yeah it was a bit ambiguous haha, but thanks for the comment! Mostly for portfolio render's and model selling I'd say, I'd probably add more views and turnarounds, some wireframes but I was just curious as to how other people might set up their shots and renders.
Character Model (Retopology) I've started working on retopologizing my character. Here is what I have so far. I took a screenshot, but the quality looks pretty bad. Any advice on how to post it with higher quality? Advice on the wireframe is much appreciated!
New commissioned model. I retopologised the body base as I hope to rig it some time... rigging and animating a character has been my goal for a long time but I never get the time to do it between commissions and other life stuff. wireframe
Kharn, my man, that is some of the most vivid and beautiful foliage I have ever seen. I want to know how you did it. May I see your texture set up and some wireframe? Maybe even a workflow if you're up to it.
Im a bit surprised there havent been more comments in this thread... This a good piece of work. The only thing I'd really suggest presentation wise is maybe a nice rim light on the left. Any chance of seeing some flats and wireframe? Whats your polycount?